Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents

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dc.contributor.author Gorgu, Levent
dc.contributor.author Campbell, Abraham G.
dc.contributor.author Dragone, Mauro
dc.contributor.author O'Hare, G. M. P. (Greg M. P.)
dc.date.accessioned 2011-02-23T11:51:33Z
dc.date.available 2011-02-23T11:51:33Z
dc.date.copyright 2010 ACM, Association for Computing Machinery, Inc. en
dc.date.issued 2010-12
dc.identifier.citation ACM Computers in Entertainment (CIE) Magazine en
dc.identifier.issn 1544-3574
dc.identifier.uri http://hdl.handle.net/10197/2794
dc.description.abstract Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries in recent years and addressing the obesity epidemic remains an outstanding public health issue. Childhood especially in developed countries become one which is synonymous with abundance. Not only food is in abundance but also is Entertainment. Many blame this increase on a lack physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment in the future need not exaggerate this problem but become a solution, called Exergaming. Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate people to participate in exercise regimes. en
dc.description.sponsorship Science Foundation Ireland en
dc.format.extent 87005 bytes
dc.format.mimetype application/pdf
dc.language.iso en en
dc.publisher ACM en
dc.rights This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Computers in Entertainment (CIE) VOL8, ISS4 (December 2010) http://doi.acm.org/10.1145/1921141.1921147. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org en
dc.subject Exergaming en
dc.subject Childhood obesity en
dc.subject Exercise en
dc.subject Computer gaming en
dc.subject.lcsh Obesity in children--Prevention en
dc.subject.lcsh Mixed reality en
dc.subject.lcsh Computer games--Health aspects en
dc.subject.lcsh Exercise--Software en
dc.subject.lcsh Multiagent systems en
dc.title Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents en
dc.type Journal Article en
dc.internal.availability Full text available en
dc.internal.webversions Publisher's version en
dc.internal.webversions http://dx.doi.org/10.1145/1921141.1921147 en
dc.status Peer reviewed en
dc.identifier.volume 8 en
dc.identifier.issue 4 en
dc.identifier.doi 10.1145/1921141.1921147
dc.neeo.contributor Gorgu|Levent|aut| en
dc.neeo.contributor Campbell|Abraham G.|aut| en
dc.neeo.contributor Dragone|Mauro|aut| en
dc.neeo.contributor O'Hare|G. M. P. (Greg M. P.)|aut| en
dc.description.othersponsorship National Digital Research Centre en


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