Implementing an intuitive mutation operator for interactive evolutionary 3D design

DSpace/Manakin Repository

Show simple item record Byrne, Jonathan McDermott, James Galván-López, Edgar O'Neill, Michael 2010-11-24T14:37:57Z 2010-11-24T14:37:57Z 2010 IEEE en 2010-07
dc.description Congress on Evolutionary Computation, IEEE World Congress on Computational Intelligence, Barcelona, Spain, 18-23 July 2010 en
dc.description.abstract Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolution (GE) is a generative system as it uses grammar rules to derive a program from an integer encoded genome. The genome, upon which the evolutionary process is carried out, goes through several transformations before it produces an output. The aim of this paper is to investigate the impact of locality during the generative process using both qualitative and quantitative techniques. To explore this, we examine the effects of standard GE mutation using distance metrics and conduct a survey of the output designs. There are two different kinds of event that occur during standard GE Mutation. We investigate how each event type affects the locality on different phenotypic stages when applied to the problem of interactive design generation. en
dc.description.sponsorship Science Foundation Ireland en
dc.description.uri Conference details en
dc.description.uri en
dc.format.extent 338325 bytes
dc.format.mimetype application/pdf
dc.language.iso en en
dc.publisher IEEE en
dc.relation.ispartof 2010 IEEE Congress on Evolutionary Computation (CEC) [proceedings] en
dc.relation.requires CASL Research Collection en
dc.subject Evolutionary design en
dc.subject Mutation en
dc.subject Grammatical evolution en
dc.subject Genetic programming en
dc.subject Evolutionary computation en
dc.subject Natural computing en
dc.subject.lcsh Evolutionary computation en
dc.subject.lcsh Computer graphics en
dc.subject.lcsh Genetic programming (Computer science) en
dc.subject.lcsh Natural computation en
dc.title Implementing an intuitive mutation operator for interactive evolutionary 3D design en
dc.type Conference Publication en
dc.internal.availability Full text available en
dc.internal.webversions en
dc.status Peer reviewed en
dc.identifier.doi 10.1109/CEC.2010.5586485
dc.neeo.contributor Byrne|Jonathan|aut| en
dc.neeo.contributor McDermott|James|aut| en
dc.neeo.contributor Galván-López|Edgar|aut| en
dc.neeo.contributor O'Neill|Michael|aut| en
dc.description.admin au ti ke ab - 24/11/10 RB en

This item appears in the following Collection(s)

Show simple item record

This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.

If you are a publisher or author and have copyright concerns for any item, please email and the item will be withdrawn immediately. The author or person responsible for depositing the article will be contacted within one business day.

Search Research Repository

Advanced Search