Where robots and virtual agents meet : a survey of social interaction across Milgram's Reality-Virtuality Continuum

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dc.contributor.author Holz, Thomas
dc.contributor.author Dragone, Mauro
dc.contributor.author O'Hare, G. M. P. (Greg M. P.)
dc.date.accessioned 2009-07-09T15:58:02Z
dc.date.available 2009-07-09T15:58:02Z
dc.date.copyright Springer 2008 en
dc.date.issued 2009-01
dc.identifier.citation International Journal of Social Robotics en
dc.identifier.issn 1875-4791 (Print)
dc.identifier.issn 1875-4805 (Online)
dc.identifier.uri http://hdl.handle.net/10197/1241
dc.description.abstract Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments. We are placing different agent systems for social interaction along Milgram’s Reality-Virtuality Continuum—according to the degree they are embodied in a physical, virtual or mixed reality environment—and show systems that follow the next logical step in this progression, namely social interaction in the middle of Milgram’s continuum, that is, agents richly embodied in the physical and virtual world. This paper surveys the field of social interaction research with embodied agents with a particular view towards their embodiment forms and highlights some of the advantages and issues associated with the very recent field of social interaction with mixed reality agents. en
dc.description.sponsorship Science Foundation Ireland en
dc.format.extent 1065062 bytes
dc.format.mimetype application/pdf
dc.language.iso en en
dc.publisher Springer en
dc.subject Social interaction en
dc.subject Mixed reality agents en
dc.subject Human-robot interaction en
dc.subject Human-computer interaction en
dc.subject.lcsh Social interaction en
dc.subject.lcsh Human-computer interaction en
dc.subject.lcsh Robotics--Human factors en
dc.subject.lcsh Intelligent agents (Computer software) en
dc.title Where robots and virtual agents meet : a survey of social interaction across Milgram's Reality-Virtuality Continuum en
dc.type Journal Article en
dc.internal.availability Full text available en
dc.internal.webversions Publisher's version en
dc.internal.webversions http://dx.doi.org/10.1007/s12369-008-0002-2 en
dc.status Peer reviewed en
dc.identifier.volume 1 en
dc.identifier.issue 1 en
dc.identifier.startpage 83 en
dc.identifier.endpage 93 en
dc.identifier.doi 10.1007/s12369-008-0002-2
dc.neeo.contributor Holz|Thomas|aut|
dc.neeo.contributor Dragone|Mauro|aut|
dc.neeo.contributor O'Hare|G. M. P. (Greg M. P.)|aut|


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