This paper presents an approach to the Mario AI Benchmark problem, using the A* algorithm for navigation, and an evolutionary process combining routines for the reactiveness of the resulting bot. The Grammatical Evolution ...
For computational intelligence to be useful in creating game agent AI we need to focus on methods that allow the creation and maintenance of models for the environment, which the artificial agents inhabit. Maintaining a ...
This paper investigates the applicability of Genetic Programming type systems to dynamic game environments. Grammatical Evolution was used to evolve Behaviour Trees, in order to create controllers for the Mario AI Benchmark. ...
There is a need to increase long-term exercise compliance amongst rheumatology patients to improve symptoms and quality of life. Exergaming systems, (computer video-game based exercise) could provide these patients with a ...
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. Pac- Man. In particular we focus our attention on the benefits of using Gram- matical Evolution ...
Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries
in recent years and addressing the obesity epidemic remains an outstanding public health issue.
Childhood especially in developed ...
Information and
communication technologies (ICTs) that can harness the knowledge and support of
other people and allow individuals to manage and understand their health and
wellness can empower individuals to actively ...
This paper reports on an investigation into the scholarly impact of the TRECVid (TREC Video Retrieval Evaluation) benchmarking conferences between 2003 and 2009. The contribution of TRECVid to research in video retrieval ...
Social services like Twitter are increasingly used to provide a conversational backdrop to real-world events in real-time. Sporting events are a good example of this and this year, millions of users tweeted their comments ...
Elite rugby union teams currently employ the latest technology to monitor and evaluate the physical demands of training and games on their players. Tackling has been shown to be the most common cause of injury in rugby ...