Wireless Sensor Networks (WSNs) are almost exclusively regarded as data gathering entities. Various sensed data elements are captured and routed back to a central server for processing, visualization and interpretation. ...
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both ...
Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional ...
Gestural interfaces are now a familiar mode of user interaction and gestural input is an important part of the way that users can interact with such interfaces. However, entering gestures accurately and efficiently can be ...
Intelligent User Interfaces represent one of the three distinguishing characteristics of AmI environments. Such interfaces are envisaged as mediating between the services available in an arbitrary physical environment and ...
Ambient Exercise refers to the implicit exercise that people undertake in the course of their everyday duties - a simple example being climbing stairs. Increasing awareness of the potential health benefits of such activities ...
It is well known that the brain generates electrical patterns of activity in response to visual stimuli such as faces or any- thing that captures attention in a significant way. Signals of this type can be detected using ...
Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued
that conventional ...
This paper introduces a multidisciplinary research effort to design an interactive, real time system to assist rehabilitation of stroke patients. The proposed system aims to help stroke survivors with limited mobility to ...