Supporting people in the pursuit of their everyday activities is a laudable objective and one which researchers in various disciplines including computing, actively seek to accomplish. The dynamic nature of the end-user ...
Wireless Sensor Networks (WSNs) are almost exclusively regarded as data gathering entities. Various sensed data elements are captured and routed back to a central server for processing, visualization and interpretation. ...
While many robotic initiatives now share the thesis that robots are a compelling instance of those artefacts
which comprise and deliver smart and ubiquitous environments, reconciling the social interface aspect with ...
Intelligent User Interfaces represent one of the three distinguishing characteristics of AmI environments. Such interfaces are envisaged as mediating between the services available in an arbitrary physical environment and ...
Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued
that conventional ...
Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional ...
It is well known that the brain generates electrical patterns of activity in response to visual stimuli such as faces or any- thing that captures attention in a significant way. Signals of this type can be detected using ...
Gestural interfaces are now a familiar mode of user interaction and gestural input is an important part of the way that users can interact with such interfaces. However, entering gestures accurately and efficiently can be ...
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both ...